Thursday, December 16, 2010

It's a kind of magic...addiction

I've been playing Role Playing Games for a long time now.  Not really often, but regularly.  I freely admit that I am kind of a nerd and a little bit of a geek (pushes glasses back on face, snort!) and even though that is somewhat more socially acceptable these days, I still hide it beneath a cool, suave, macho exterior. 
Yet my secret identity has been compromised by my two oldest sons finding out about RPG's and even having been able to sit in while I played with some other geeky nerds.  Now my boys are into it and want to play.  So I did what a good dad should and I started creating and leading adventures for them. 
The sad truth is that I suck at it. 
I'm much better at the playing part, getting into a character and bringing it to life.  That's probably why I enjoyed drama in high school.  But being the game master and coming up with fun, funny, exciting, not-too-challenging adventured with the right amount of scariness and challenge is not a strong point.  Despite my feelings about it, the kids love it.  The younger kids will even sit and listen as we play.  Some of our family quotes have even come from those sessions.  But I just don't always have the time or the mental ability (or the inclination) to spend an hour or two coming up with the adventure and then running a 2-3 hour session. 
Enter Magic:  The Gathering.  Me, the wife, and the kids and I went to a nearby "big city" and stopped at a bookstore.  We found a huge selection of this game, and it's components, there.  I had heard of it but never had any experience with it.  My wife expressed an interest in it so we started chatting with the sales clerk.  He was obviously very knowledgeable about it and even hooked us up with some free stuff.  I bought a core set and we all went home that night and broke it out.  Turns out this stuff is like heroin!  I was back to the shop a couple days later and bought four more core sets.  Don't ask me how much it cost.
But it's pretty awesome.  It is similar enough to be like an RPG, the kids picked up the rules way faster than I did, they play all the time now and no two games turn out the same.  
Admittedly, my wife and I (and the kids by default) love to play games.  Yet this game is a great in-between game for the boys when Dad is too tired or busy to set up an RPG adventure.  We'll still play, but they can bust out their decks of cards and play without having to wait for me in the interim. 
And I have a new addiction.  The only brake on it is the fact that there are several other purchases that take precedence right now.  Older addictions get priority.

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